Friday, March 15, 2013

From TimG: 20mm 'GAZ'/GMC Truck & Lysander (32 points)



From Tim:

Another 20mm Sov model.
The GMC truck is a Pegasus plastic kit, the Maxim and crewmen are Britannia metal castings.  

While I've never seen a photo of such a combination, the Russians mounted Quad Maxims on hundreds of GAZ trucks in the 1930s. I can't imagine they lasted forever...

And, finally finished! The Lysander forms part of my Winter Aircraft Project and was rebuilt from a near-wreck. The wings in particular took a lot of persuasion before they would stay on the fuselage!
I used the markings from the kit. I really wanted to finish it as a machine of 613 Squadron as this unit was based for a time at RAF Firbeck - a station only active between 1940 and 1945 - which is located only a few miles away.
Sadly the decal box was unable to rise to the occasion, so perhaps 613 Sqn will have to wait until a 1/144 Lysander is available. No, I'm not holding my breath either.

I've always liked the design of the Lysander and its great that you've managed to resurrect this one for active service again. 

The GMC gun-truck and Lysander will provide Tim with 32 points.

From AndrewS: 28mm British Colonial Infantry, 15mm Tigers & Greyscale Viking (177 points)


From Andrew:
First up are 26 British colonials for our adaptation of Muskets and Tomahawks. These are all Empress miniatures 28mm figures. These additions will give me 3 units of 8 line figures and two officers to add to my current troops and complete one of my years personal targets.


Next up is the first 6 Tigers for my eldest son Callum, These are Plastic soldier 15mm versions. They have been given a simple 3 colour camo scheme all done by hand. I am yet to get an airbrush. As usual they have some with crew, stowage etc. All have had some foliage to help with ambushes.


Finally is my attempt at greyscale "fetch me the men in white coats" I had been inspired by Curt's project and thought it would be an easy task, how bloody wrong I was there. This just has to be the most difficult figure I have attempted even though I picked one of my favoured 28mm Foundry Vikings to carry out this project.



Andrew spoils us with a wonderful variety of beautiful miniatures. Those British colonial troops are incredibly vibrant and I'm quite curious about the use of M&T for the Zuluwars - I'll be folowing up on this. The Tigers are suitably impressive, made especially so with the addition of the foliage camo - very nice touch. Finally, I really like your greyscale Viking. I'm flattered that my madness helped in your inspiration to paint him as you did. Many think the greyscale effect is a breeze to pull off but it does require a bit of left-brain thinking to do it justice and this you certainly have done.

This fine assortment of lovely models will give Andrew a tidy 177 points, enough for him to breach his point target - congratulations and well done!

From IanW: 6mm Napoleonic Prussians (176 points)



From Ian:
Well another 6mm submission and I have to admit that life has not allowed me the time at the desk I had hoped for but all reasons have been for the good so won't grumble.
The Start of the Prussians for the Waterloo Project so a breaking ground moment. All figures are Baccus and Baccus flags. I will be using my new basing technique for the Prussians, the French will continue the old style.
So we have the 2nd Regiment 1st Polmeria all three Battalions and after some careful thought I have the 3rd Battalion Fusiliers without flags which is historically accurate but seen as not looking as good. I have chopped short the flag staff turning it into a polearm but was unable to take out the drum and replace by a horn. I've done this through all four Regiments.
8th Regiment Leib, all the line infantry regiments have the correct flags, the 1st and second battalion flags reverse the colour of the crosses between black and white which look good. I am looking forward to flagging up the more colourful ones when I get round to them.
9th Regiment Colberg have a nice German Orange centre circle but that's as colourful as these Line Regiments go.
12th Reserve Regiment 2nd, Brandenburg do not have an official flag but most of the Reserve and Landwehr Battalions carried unofficial flags so I have used some of these for this regiment.
I had fun with the drummers, whilst they were the standard colour uniform they have the regimental facings and white stripped shoulder pads (for want of the correct term). I also painted up these with standard skirmishers though some probably had Jagers attached. The vast majority of the rest of my infantry will get Jagers so I thought I would do these in simple Prussian Blue.

Wow, beautiful work Ian! Good groundwork plays such a huge role in this scale and I think you've really nailed the groundwork with your 6mm stuff.  I also know how fiddly the flags can be but, again, you've done a superb job in using them to help make the units pop and be noticed. 

This impressive force of Prussians will give Ian 176 points. Great work!

Guest Post from Greg - AAR - 28mm WWI in Greyscale 'Encounter on the Yser' using 'Through the Mud & The Blood'

Wait, is that WWI stuff in greyscale? Yes, yes it is.
Hello again to the folks at the Analogue Hobbies blog. I am happy to document via this guest post a very special game that took place recently in Winnipeg.  Curt had to pop into the River City for business, so we took advantage and he ran a game for us with his 28mm WWI greyscale stuff. 



Those of you who have been following Curt's blog will have seen his incredible work on this project - and it has finally made it through to the game phase! Let me assure you the sense of occasion was palpable!

The Entente's objective - the canal locks
German Uhlan detachment scout things out.
Fawcett Ave Conscript "founding director" Curt was always a master of rolling out new, awesome projects. They were common back on Fawcett Avenue when he lived in Winnipeg. Although he now resides a few hours down the highway, he has not lost his penchant or passion for very unique, very ambitious and very compelling hobby projects that look really f***ing cool. Who else could convince me to paint 40-man 28mm Napoleonic infantry battalions?


German Uhlans charge the Belgian 'armoured' car
The Belgian Minerva bogged down with gun jammed...
The Uhlans close assault the hapless Minerva
Lone survivor of the Uhlans' crazy charge.
I lack the coolness or cultural depth to explain Curt's motivations and inspirations for this undertaking, but the photos you see in this post speak for themselves - and Curt articulated it very well when he first introduced it on this blog - see here. Curt is not one for half-measures with his projects, and he went whole-hog on this one. Troops, terrain, everything. Bottom line is that we got to have an awesome game, one the group will certainly remember for a while.

Most maneuvering early in the game is with blinds - you can see the Entente ones taking position, while sinister Kaiser-loving blinds move up from the opposite table edge at the top of the photo
A view of the blinds from the German side
We played using "Through The Mud And The Blood" rules.  The scenario was set in October 1914, during the closing stages of the early phase of WWI - armies on both sides were  trying to outflank the other, driving towards the sea.  Belgium, desperate to hold the Germans back, began to flood its own countryside in order to slow them down.  The scenario imagined and encounter between the leading elements of both sides but with slightly different goals - the Germans were out to capture a bridge over a Belgian canal so they could try and turn the Allies flank, while the Allied troops were out to blow open a canal gate to accelerate the flooding.  These mutually exclusive objectives would lead to carnage on the table...

German HMG team deployed in a shell crater.
Dallas, Frederick, Dave and Mike F would play the German side.  Kevin H and Byron M joined me on the Allied side. Curt ran the scenario with his customary meticulous attention to detail and well-developed, multi-layered plot.  The card-driven rules system seemed to lend itself well to narrative development as well as engagement in the game.  We would maneuver using blinds at first, which would be revealed either through spotting, or if they decided to shoot or take a similarly unmissable step that would single them out.  Cards determined if reinforcements came, and provided the chance for any revealed characters to add some extra oomph to attempted actions.

French troops occupy the buildings in the village - the flash of colour represents an officer
Another View of the French position with a Belgian HMG in support.
The rules revolved around the idea of "big men" - in this case unit leaders.  They are ranked at a certain level, with higher ranked leaders able to order more troops, or add more "oomph" to attempted actions.  The units themselves had two actions once activated, and could be either firing, moving, doing activities or any combination thereof. 

Some jocks occupy the woods to the front - that would not work out well for them...
The scenario imagined the ground already covered with mud, shell holes from earlier fighting, and a layer of water from the Belgian inundation   So it was SLOW going.  Both sides slogged through the mud, being reinforced as the cards allowed.

Germans move toward the village
Early on the Belgian Minerva "armoured car" made an appearance, as did the remnants of a German Uhlan unit.  The machine gun on the Minerva jammed and so the German cavalry, seeing an opportunity, managed to charge the armoured car, succeeding in knocking it out! A quintessential early WWI encounter.  A French HMG deployed nearby ensured the Uhlans would not live to brag about it, however.

Germans take cover in a church grave yard
Another view of the German advance - Highlanders in the distance
Eventually it became clear that we on the Allied side would not be able to make it to our objective - too much mud, too many Germans!  I managed to set a French squad up in the ruins of the village while the Germans advanced along both sides of the canal.  Byron set a squad of hard hitting Highlanders in a forward defensive position in a shattered wood, while Kevin drove his Belgian infantry and dog-led HMGs toward the locks.

Germans under fire in the ruins of a church - the "bullet impact" markers represent shock on the unit
Both sides ultimately contacted (I was needling/nagging everyone to drop the blinds and "reveal" themselves) and soon the battle was joined. My French troops and Byron's jocks were driven back by the weight of German fire, but eventually settled into defensive positions that the Germans could not unlock.  Kevin led the Belgians in a brave and futile advance/charge up the village side of the canal, but the weight of German fire was too much.

Kevin H leads the Belgians in a brave charge...
The charge goes pear-shaped, and the Belgians are driven back
In the end the battle was a draw.  The Germans got nowhere near the bridge, and we, after the failed Belgian charge, were nowhere near the canal gates.  Both sides stuck in the slow going, confused battle, fighting to a draw with serious losses on both sides...sounds like WWI to me.

Highlanders have fallen back to a better defensive position, supported by the French HMG
These photos really don't do Curt's WWI project justice.  I encourage you to check out his blog for more pictures of the various stuff he has painted (examples here and here).  His figures and models look unreal when you see them up close.  Just contemplating all of that relativity for the different gradients etc. makes my head hurt, but Curt has pulled it off.  It's really something, a totally cool and unique game! It was just great to have the chance to play with these awesome figures and terrain.  And as I mentioned earlier, these photos just don't reflect how frigging cool this stuff is up close and live on the table.

French troops, supported by Belgian HMG team
Thanks again to Curt for running such a magnificent game, and to the large number of Fawcett gamers who came out to play.  I hope Curt can visit Winnipeg again soon!  Thanks also to Dave V for helping with the photos for this blog post.  All the best to the Analogue Hobbies Painting challengers as the finish line nears - except for the people chasing me for 10th place...

Form MikeP: 28mm Great War Characters & Safari Pulp Adventurers (28 points)



From Mike:
The three WW1 figures are 28s from the Great War Miniatures British personality set.  I bought it a few years back for the splendid padre in the set (he now graces my desk at work) but loved the other figures so much I almost got into the Great War in 28s.  

Curt, your blog doesn't help my resolve in staying out of this period.  The motorcycle dispatch rider and the football kicking Tommy are prizes just awarded for a contest on my blog.  
The officer with the shotgun will stay with me as part of my Weird War Two collection.  He will play a ghost, the father of one of the characters in my campaign, a Scottish commando officer, whose ghostly dad sometimes helps his son on the battlefield.

The dispatch rider was fun to paint.   I wasn't sure if the armbands were supposed to be Signal Corps white over blue - I've read that most dispatch riders were siggies, so I hope I got that right.  A quick look out my office window to the G6 det building shows the white and blue flag flying, so I guess I got the colours right.  A little poetic license and Canadian content in the road signs.

The two adventurers, Pith Hat Guy and Safari Girl, are also 28s, from fellow Canadian and two-fisted sculptor Bob Murch.  They were great fun to paint.  A like how Bob sculpts women who like real, vice the ridonkulous outfits and Barbie bodies one often sees.   These two figures are also prizes in my blog contest that's just finished.



Excellent work Mike! I love Bob Murch's sculpts as well - such great characters and very... pulpy. Your Great War models are brilliant. I especially like your dispatch rider and the signs are a great touch. (If the officer with the shotgun is a ghost then you need to do him up in greyscale!)

These five and the Douglas motorcycle will give Mike 28 points.